# SoliCards Native SwiftUI solitaire card game for **iOS 17+**, **iPadOS 17+**, and **macOS 14+**. Three classic variants — Klondike, Spider, and FreeCell — with drag & drop, smart zoom layout, six themes, four difficulty levels, and full accessibility support. ## Features - **3 game variants:** Klondike, Spider (2-deck), FreeCell (power moves) - **4 difficulty levels:** Easy, Medium, Hard, Expert - **6 color themes:** Classic Green, Dark Mode, Ocean Blue, Royal Purple, Forest Green, Sunset Orange - **12 card back designs** and multiple card face styles - **Smart zoom:** cards auto-size to fit any screen and orientation - **Drag & drop** with long-press disambiguation and tap-to-move - **Landscape optimized:** 30% bigger cards on iOS with scrollable overflow - **Auto-save** and game resume via SwiftData - **Statistics:** wins, losses, streaks per variant/difficulty - **VoiceOver accessible** with Dynamic Type and Reduce Motion support - **Keyboard shortcuts:** Cmd+Z (undo), Cmd+N (new game), H (hint) - **Zero external dependencies** ## Getting Started ```bash brew install xcodegen xcodegen generate open SoliCards.xcodeproj ``` Press **Cmd+R** to build and run. See [SETUP.md](SETUP.md) for full build commands and project structure. ## Architecture MVVM + Protocol-Oriented Strategy pattern. See [ARCHITECTURE.md](ARCHITECTURE.md). ## Origin Ported from a web-based JavaScript solitaire game using the [XCode-Claude-Workflow](https://git.istratai.cloud/aj/XCode-Claude-Workflow) methodology.