Complete native rewrite of the web-based SoliCards game as a SwiftUI multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+. Three solitaire variants (Klondike, Spider, FreeCell) with full game rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels, SwiftData persistence, VoiceOver accessibility, and 57 unit tests. Key features: - MVVM + Protocol-Oriented Strategy architecture - DragGesture with coordinate-space hit-testing (long press + drag) - Smart zoom: cards auto-size to fit screen based on deepest column - Landscape: 30% bigger cards with scrollable overflow (iOS) - macOS: 120pt card cap, 92% height buffer for window resizing - Auto-save, game resume, statistics tracking via SwiftData - Privacy manifest, app icon, String Catalog, zero dependencies Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
30 lines
553 B
Swift
30 lines
553 B
Swift
import Foundation
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enum Suit: String, CaseIterable, Codable, Sendable {
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case spades, hearts, diamonds, clubs
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enum Color: Sendable {
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case red, black
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}
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var color: Color {
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switch self {
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case .hearts, .diamonds: .red
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case .spades, .clubs: .black
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}
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}
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var symbol: String {
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switch self {
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case .spades: "♠"
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case .hearts: "♥"
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case .diamonds: "♦"
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case .clubs: "♣"
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}
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}
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var displayName: String {
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rawValue.capitalized
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}
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}
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