XCode-Claude-Workflow/SoliCards/Persistence/PrefsRecord.swift
idev2025 0f989f5c86 feat: SoliCards v1.2.0 — native SwiftUI solitaire for iOS, iPadOS, macOS
Complete native rewrite of the web-based SoliCards game as a SwiftUI
multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+.

Three solitaire variants (Klondike, Spider, FreeCell) with full game
rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels,
SwiftData persistence, VoiceOver accessibility, and 57 unit tests.

Key features:
- MVVM + Protocol-Oriented Strategy architecture
- DragGesture with coordinate-space hit-testing (long press + drag)
- Smart zoom: cards auto-size to fit screen based on deepest column
- Landscape: 30% bigger cards with scrollable overflow (iOS)
- macOS: 120pt card cap, 92% height buffer for window resizing
- Auto-save, game resume, statistics tracking via SwiftData
- Privacy manifest, app icon, String Catalog, zero dependencies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 07:33:52 -04:00

22 lines
574 B
Swift

import Foundation
import SwiftData
@Model
final class PrefsRecord {
var themeId: String
var cardFaceStyle: String
var cardBackDesign: Int
var soundEnabled: Bool
var lastVariant: String
var lastDifficulty: String
init() {
self.themeId = GameTheme.classicGreen.id
self.cardFaceStyle = CardFaceStyle.classic.rawValue
self.cardBackDesign = CardBackDesign.blue.rawValue
self.soundEnabled = true
self.lastVariant = GameVariant.klondike.rawValue
self.lastDifficulty = Difficulty.medium.rawValue
}
}