XCode-Claude-Workflow/SoliCards/Views/Game/DraggedCardsOverlay.swift
idev2025 0f989f5c86 feat: SoliCards v1.2.0 — native SwiftUI solitaire for iOS, iPadOS, macOS
Complete native rewrite of the web-based SoliCards game as a SwiftUI
multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+.

Three solitaire variants (Klondike, Spider, FreeCell) with full game
rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels,
SwiftData persistence, VoiceOver accessibility, and 57 unit tests.

Key features:
- MVVM + Protocol-Oriented Strategy architecture
- DragGesture with coordinate-space hit-testing (long press + drag)
- Smart zoom: cards auto-size to fit screen based on deepest column
- Landscape: 30% bigger cards with scrollable overflow (iOS)
- macOS: 120pt card cap, 92% height buffer for window resizing
- Auto-save, game resume, statistics tracking via SwiftData
- Privacy manifest, app icon, String Catalog, zero dependencies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 07:33:52 -04:00

24 lines
826 B
Swift

import SwiftUI
struct DraggedCardsOverlay: View {
@Bindable var viewModel: GameViewModel
let layout: CardLayout
let cardFaceStyle: CardFaceStyle
let cardBackDesign: CardBackDesign
var body: some View {
if !viewModel.draggedCards.isEmpty {
ZStack(alignment: .top) {
ForEach(Array(viewModel.draggedCards.enumerated()), id: \.element.id) { index, card in
CardView(card: card, cardFaceStyle: cardFaceStyle,
cardBackDesign: cardBackDesign, size: layout.cardSize())
.offset(y: CGFloat(index) * layout.verticalOverlapFaceUp)
}
}
.frame(width: layout.cardWidth)
.position(viewModel.dragPosition)
.allowsHitTesting(false)
}
}
}