XCode-Claude-Workflow/SoliCards/Views/Game/KlondikeBoardView.swift
idev2025 0f989f5c86 feat: SoliCards v1.2.0 — native SwiftUI solitaire for iOS, iPadOS, macOS
Complete native rewrite of the web-based SoliCards game as a SwiftUI
multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+.

Three solitaire variants (Klondike, Spider, FreeCell) with full game
rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels,
SwiftData persistence, VoiceOver accessibility, and 57 unit tests.

Key features:
- MVVM + Protocol-Oriented Strategy architecture
- DragGesture with coordinate-space hit-testing (long press + drag)
- Smart zoom: cards auto-size to fit screen based on deepest column
- Landscape: 30% bigger cards with scrollable overflow (iOS)
- macOS: 120pt card cap, 92% height buffer for window resizing
- Auto-save, game resume, statistics tracking via SwiftData
- Privacy manifest, app icon, String Catalog, zero dependencies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 07:33:52 -04:00

110 lines
4.5 KiB
Swift

import SwiftUI
struct KlondikeBoardView: View {
@Bindable var viewModel: GameViewModel
let layout: CardLayout
let theme: GameTheme
let cardFaceStyle: CardFaceStyle
let cardBackDesign: CardBackDesign
var body: some View {
VStack(spacing: layout.horizontalPadding) {
HStack(spacing: layout.horizontalPadding) {
stockView
wasteView
// Empty gap at column 2 position
Color.clear
.frame(width: layout.cardWidth, height: layout.cardHeight)
ForEach(0..<min(4, viewModel.state.foundations.count), id: \.self) { index in
foundationView(index: index)
}
}
.padding(.horizontal, layout.horizontalPadding)
// Tableau row: 7 columns
HStack(alignment: .top, spacing: layout.horizontalPadding) {
ForEach(0..<min(7, viewModel.state.tableaus.count), id: \.self) { column in
CardStackView(
cards: viewModel.state.tableaus[column],
location: .tableau(column),
layout: layout,
cardFaceStyle: cardFaceStyle,
cardBackDesign: cardBackDesign,
viewModel: viewModel
)
}
}
.padding(.horizontal, layout.horizontalPadding)
}
}
private var stockView: some View {
Group {
if viewModel.state.stock.isEmpty {
CardView(card: nil, cardFaceStyle: cardFaceStyle, cardBackDesign: cardBackDesign,
size: layout.cardSize())
.overlay {
Image(systemName: "arrow.clockwise")
.font(.system(size: layout.cardWidth * 0.3))
.foregroundStyle(.white.opacity(0.5))
}
.accessibilityLabel(Text("Stock pile, empty. Double tap to recycle waste pile."))
} else {
CardView(card: Card(suit: .spades, rank: .ace),
cardFaceStyle: cardFaceStyle, cardBackDesign: cardBackDesign,
size: layout.cardSize())
.accessibilityLabel(Text("Stock pile, \(viewModel.state.stock.count) cards remaining"))
.accessibilityHint(Text("Double tap to draw"))
}
}
.accessibilityAddTraits(.isButton)
.onTapGesture { viewModel.drawFromStock() }
}
private var wasteView: some View {
let topCard = viewModel.state.waste.last
return CardView(card: topCard, cardFaceStyle: cardFaceStyle,
cardBackDesign: cardBackDesign, size: layout.cardSize())
.accessibilityLabel(topCard != nil
? Text("Waste pile, \(topCard!.rank.displayName) of \(topCard!.suit.displayName)")
: Text("Waste pile, empty"))
.accessibilityHint(topCard != nil ? Text("Double tap to move") : Text(""))
.onTapGesture { viewModel.tapCard(at: .waste, cardIndex: 0) }
.simultaneousGesture(wasteDragGesture)
}
private func foundationView(index: Int) -> some View {
let topCard = viewModel.state.foundations[index].last
return CardView(card: topCard,
cardFaceStyle: cardFaceStyle, cardBackDesign: cardBackDesign,
size: layout.cardSize())
.dropTarget(.foundation(index))
.accessibilityLabel(topCard != nil
? Text("Foundation \(index + 1), \(topCard!.rank.displayName) of \(topCard!.suit.displayName)")
: Text("Foundation \(index + 1), empty"))
}
private var wasteDragGesture: some Gesture {
LongPressGesture(minimumDuration: 0.15)
.sequenced(before: DragGesture(coordinateSpace: .named("board")))
.onChanged { value in
if case .second(true, let drag?) = value {
if viewModel.draggedCards.isEmpty, let card = viewModel.state.waste.last {
viewModel.beginDrag(cards: [card], from: .waste)
}
viewModel.dragPosition = drag.location
}
}
.onEnded { value in
if case .second(true, let drag?) = value {
viewModel.endDrag(at: drag.location)
} else {
viewModel.cancelDrag()
}
}
}
}