XCode-Claude-Workflow/SoliCards/Views/Settings/SettingsView.swift
idev2025 0f989f5c86 feat: SoliCards v1.2.0 — native SwiftUI solitaire for iOS, iPadOS, macOS
Complete native rewrite of the web-based SoliCards game as a SwiftUI
multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+.

Three solitaire variants (Klondike, Spider, FreeCell) with full game
rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels,
SwiftData persistence, VoiceOver accessibility, and 57 unit tests.

Key features:
- MVVM + Protocol-Oriented Strategy architecture
- DragGesture with coordinate-space hit-testing (long press + drag)
- Smart zoom: cards auto-size to fit screen based on deepest column
- Landscape: 30% bigger cards with scrollable overflow (iOS)
- macOS: 120pt card cap, 92% height buffer for window resizing
- Auto-save, game resume, statistics tracking via SwiftData
- Privacy manifest, app icon, String Catalog, zero dependencies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 07:33:52 -04:00

46 lines
1.4 KiB
Swift

import SwiftUI
struct SettingsView: View {
@Binding var theme: GameTheme
@Binding var cardFaceStyle: CardFaceStyle
@Binding var cardBackDesign: CardBackDesign
@Binding var soundEnabled: Bool
@Environment(\.dismiss) private var dismiss
var body: some View {
NavigationStack {
Form {
Section("Theme") {
ThemePickerView(selectedTheme: $theme)
}
Section("Card Style") {
Picker("Face Style", selection: $cardFaceStyle) {
ForEach(CardFaceStyle.allCases, id: \.self) { style in
Text(style.rawValue.capitalized).tag(style)
}
}
.pickerStyle(.segmented)
}
Section("Card Back") {
CardBackPickerView(selectedBack: $cardBackDesign)
}
Section("Sound") {
Toggle("Sound Effects", isOn: $soundEnabled)
}
}
.navigationTitle("Settings")
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
.toolbar {
ToolbarItem(placement: .confirmationAction) {
Button("Done") { dismiss() }
}
}
}
}
}