XCode-Claude-Workflow/SoliCards/Views/Settings/ThemePickerView.swift
idev2025 0f989f5c86 feat: SoliCards v1.2.0 — native SwiftUI solitaire for iOS, iPadOS, macOS
Complete native rewrite of the web-based SoliCards game as a SwiftUI
multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+.

Three solitaire variants (Klondike, Spider, FreeCell) with full game
rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels,
SwiftData persistence, VoiceOver accessibility, and 57 unit tests.

Key features:
- MVVM + Protocol-Oriented Strategy architecture
- DragGesture with coordinate-space hit-testing (long press + drag)
- Smart zoom: cards auto-size to fit screen based on deepest column
- Landscape: 30% bigger cards with scrollable overflow (iOS)
- macOS: 120pt card cap, 92% height buffer for window resizing
- Auto-save, game resume, statistics tracking via SwiftData
- Privacy manifest, app icon, String Catalog, zero dependencies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 07:33:52 -04:00

38 lines
1.3 KiB
Swift

import SwiftUI
struct ThemePickerView: View {
@Binding var selectedTheme: GameTheme
var body: some View {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 100))], spacing: 12) {
ForEach(GameTheme.allThemes) { theme in
Button {
selectedTheme = theme
} label: {
VStack(spacing: 6) {
RoundedRectangle(cornerRadius: 8)
.fill(theme.backgroundColor)
.frame(height: 50)
.overlay {
RoundedRectangle(cornerRadius: 8)
.strokeBorder(theme.accentColor, lineWidth: 2)
}
Text(theme.displayName)
.font(.caption2)
.lineLimit(1)
}
.overlay {
if theme == selectedTheme {
RoundedRectangle(cornerRadius: 8)
.stroke(Color.accentColor, lineWidth: 3)
.padding(-4)
}
}
}
.buttonStyle(.plain)
}
}
}
}