XCode-Claude-Workflow/CLAUDE.md
idev2025 0f989f5c86 feat: SoliCards v1.2.0 — native SwiftUI solitaire for iOS, iPadOS, macOS
Complete native rewrite of the web-based SoliCards game as a SwiftUI
multiplatform app targeting iOS 17+, iPadOS 17+, and macOS 14+.

Three solitaire variants (Klondike, Spider, FreeCell) with full game
rules, drag & drop, smart zoom layout, 6 themes, 4 difficulty levels,
SwiftData persistence, VoiceOver accessibility, and 57 unit tests.

Key features:
- MVVM + Protocol-Oriented Strategy architecture
- DragGesture with coordinate-space hit-testing (long press + drag)
- Smart zoom: cards auto-size to fit screen based on deepest column
- Landscape: 30% bigger cards with scrollable overflow (iOS)
- macOS: 120pt card cap, 92% height buffer for window resizing
- Auto-save, game resume, statistics tracking via SwiftData
- Privacy manifest, app icon, String Catalog, zero dependencies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 07:33:52 -04:00

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## What This Project Is
SoliCards is a native SwiftUI solitaire card game for iOS 17+, iPadOS 17+, and macOS 14+. It was ported from a web-based JavaScript game (`game-SoliCards/SoliCards.html`) following the 7-phase workflow defined in [PROMPT.md](PROMPT.md).
## Build Commands
```bash
# Generate Xcode project (required after cloning or editing project.yml)
xcodegen generate
# Build for iOS Simulator
xcodebuild build -project SoliCards.xcodeproj -scheme SoliCards -destination 'platform=iOS Simulator,name=iPhone 16'
# Build for macOS
xcodebuild build -project SoliCards.xcodeproj -scheme SoliCards -destination 'platform=macOS' CODE_SIGN_IDENTITY=- CODE_SIGNING_REQUIRED=NO
# Run tests
xcodebuild test -project SoliCards.xcodeproj -scheme SoliCardsTests -destination 'platform=iOS Simulator,name=iPhone 16'
# Static analysis
xcodebuild analyze -project SoliCards.xcodeproj -scheme SoliCards -destination 'platform=iOS Simulator,name=iPhone 16'
```
## Architecture
**MVVM + Protocol-Oriented Strategy** — see [ARCHITECTURE.md](ARCHITECTURE.md) for full details.
- `GameRules` protocol with 3 conforming structs: `KlondikeRules`, `SpiderRules`, `FreeCellRules`
- `@Observable` macro (not `ObservableObject`) for property-level SwiftUI observation
- `@MainActor` on ViewModels and TimerService for Swift 6 concurrency safety
- `DragGesture` + `PreferenceKey` frame hit-testing for card drag & drop (not `onDrag`/`onDrop`)
- SwiftData for persistence (`GameRecord`, `StatsRecord`, `PrefsRecord`)
- Zero external dependencies
## Key Conventions
- `.xcodeproj` is generated by xcodegen from `project.yml` — do not edit it by hand
- `Array.trailingSuffix(while:)` extension replaces missing stdlib `suffix(while:)` — used in rules engines for face-up card runs
- Card images are loaded from the asset catalog via platform-conditional helpers (`UIImage`/`NSImage`) in `CardView`
- Sound playback is dispatched via `nonisolated func playSound()` to avoid `@MainActor` isolation on the audio path
## Test Suite
57 tests across 12 suites. All tests are in `SoliCardsTests/` using Swift Testing (`@Test`, `#expect`).
Key test coverage areas:
- `GameEngine/` — KlondikeRules, SpiderRules, FreeCellRules, MoveValidator, AutoCompleter, GameState
- `Models/` — Card, Deck, Difficulty, GameVariant, Rank, Suit